AI Insights · Timothy · October 2021
Top 5 Cartoon Fantasy Games on Android in Australia, Q3 2021
In Q3 2021, the top cartoon fantasy games on Android in Australia showcased varied performance trends in downloads, revenue, and active users.
In Q3 2021, the top cartoon fantasy games on Android in Australia demonstrated diverse performance trends across downloads, revenue, and active users. Here’s a closer look at the performance metrics for each game, based on data from Sensor Tower.
Pokémon UNITE, released by The Pokémon Company in late September, saw a remarkable start. Weekly downloads peaked at 102K in the week of its release, followed by 32.8K in the subsequent week. Revenue climbed significantly from $13.9K to $27K in the same period. Active user numbers also showed a positive trend, growing from 99.3K to 117K.
My Talking Angela 2 by Outfit7 Limited experienced a gradual decline in weekly downloads from 14.7K in mid-July to 2.1K by the end of September. Weekly revenue showed fluctuations, peaking at $1.1K in early August and then stabilizing around $400 in September. Active users also decreased from 19.7K in mid-July to 17K by the end of the quarter.
Candy Crush Saga from King consistently generated high weekly revenue, peaking at $166K in late August and maintaining a strong performance with $165K in the final week of September. Weekly downloads were stable, ranging from 3.2K to 6.6K. Active users showed slight fluctuations but remained robust, with a high of 83.6K in mid-July and 78.3K by the end of September.
Pokémon GO by Niantic, Inc. saw a significant weekly revenue peak of $245K in mid-July, declining to $72.8K by the end of September. Downloads were relatively stable, peaking at 7.7K in mid-July and ending the quarter at 3.2K. Active users showed a slight decline from 224K in mid-July to 195K by late September.
My Talking Tom Friends, another game by Outfit7 Limited, displayed stable weekly downloads, ranging from 2.7K to 4.2K. Revenue trends were more variable, with a peak of $794 in early July and a decline to $427 by the end of September. Active users remained relatively steady, with 75.1K in early September and 68.6K in the last week of the quarter.
For more detailed insights into the performance of these and other apps, visit Sensor Tower.